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The ZuZi.dev team. First-party games that show what the platform can do.
This game is owned, managed and distributed by its creator. ZuZi.dev hosts and moderates it but does not edit it.

Ricochet Rampart combines a bouncing ammunition field with wave defense. Drag the launcher across the lower arena to feed bullets through barriers, multipliers and weapon pickups. Ammunition that reaches the funnel supplies the defender above, who fires automatically at approaching monsters. Between battles, equip the loot you collect and use gold and materials to strengthen it. The important choice is where to build a reliable stream of ammunition, rather than how quickly you can tap.
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The ZuZi.dev team. First-party games that show what the platform can do.
This game is owned, managed and distributed by its creator. ZuZi.dev hosts and moderates it but does not edit it.
No. The launcher and defender fire automatically. Move the launcher to control the ammunition route, then choose skills and equipment when prompted. The defender needs ammunition from the lower field.
A shot removes one count from a minus barrier and is consumed. A green multiplier produces extra bullets. Weapon and gift targets open different benefits when their required hits are completed.
The battle offers a revive before the final result. If the run ends, cleared waves can still earn a partial reward. Collecting the result adds that battle’s gold and loot; the round score reflects its claimed gold, not your entire wallet.
Equipment, upgrades, cleared stages and preferences are stored locally in this browser. Reloading keeps them. Clearing this game’s progress or the browser’s site data removes that save; a different device has its own progress.