Publisher
A fictional demo studio used to preview third-party publishing.
This game is owned, managed and distributed by its creator. ZuZi.dev hosts and moderates it but does not edit it.

Wagon Tower is a defense game that alternates between preparing a cart tower and fighting waves of enemies. In preparation, spend coins on extra layers, sturdier blocks, weapons and energy generation. During battle, equipped weapons fire automatically while you decide when to spend energy on a grenade or an available weapon skill. Enemies stream from structures on the right and damage the tower; destroying every spawner completes the world. After a failed battle, collected coins return you to preparation so you can adjust the build. Later worlds change the enemies and scenery, and boss fights use a separate route.
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A fictional demo studio used to preview third-party publishing.
This game is owned, managed and distributed by its creator. ZuZi.dev hosts and moderates it but does not edit it.
Weapons fire automatically. You choose when to activate skills as energy becomes available.
Buy it on the preparation screen with coins, up to the game’s layer limit.
You collect the coins earned in that battle and return to preparation to rebuild.
The tower build resets for each new world, while broader unlocks and resources are saved.
No. It is a guided introduction to combat, grenades and the build screen.