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Door Skip
Puzzle

Door Skip

Published byVortex Play555 playsQuick play
Free · Runs in your browser · No sign-up
Quick answer

What is Door Skip?

Door Skip is a drawing puzzle. A stickman walks to the right on his own, so your job is to sketch platforms before he sets off. He must cross gaps, avoid red spikes, pick up a key and then reach the locked door. Your ink is limited on every level, which makes each line a decision. A built-in Hint button briefly reveals a suggested route when you are stuck.

Updated

Key facts

Genre
Puzzle
Players
1 (single player)
Session length
Under 5 min
Platform
Web browser
Devices
Desktop, Tablet, Mobile
Price
Free
Sign-up
Not required

Preview

Door Skip - Screenshot 1Screenshot 1
Door Skip - Screenshot 2Screenshot 2
Door Skip - Screenshot 3Screenshot 3
Door Skip - Screenshot 4Screenshot 4

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Publisher

Vortex Play
@vortex_play

Gravity-defying platformers, speedrun challenges, and portal puzzles.

13Games
0Followers
7KPlays

This game is owned, managed and distributed by its creator. ZuZi.dev hosts and moderates it but does not edit it.

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How a level works

  1. Before you start, drag across the screen to draw straight platform lines. Drawing only works while the level is in its setup stage.
  2. Watch the ink bar at the top: every line you draw uses up part of it, and a line is cut short when the ink runs out.
  3. Press Start. The stickman begins walking right at a steady pace and falls under gravity wherever there is no platform.
  4. Let him collect the golden key on the way, then reach the door. The door only completes the level once the key is in his hands.
  5. If he touches a spike or falls off the bottom of the screen, press Restart and try a different layout.

Controls

Mouse drag or touch drag
Draw a straight platform line from where you press to where you release
Start button
Send the stickman walking and lock your drawing
Restart button
Clear your lines and reset the current level
Hint button
Show a suggested route for a few seconds
Gear button
Open audio and language settings

What to expect

  • Five hand-built levels: First Bridge, Stepping Stones, High Road, Narrow Escape and Door Skip Master.
  • After those, Next Level keeps going with Endless Challenge stages, so you are never locked out of more puzzles.
  • Spikes are placed on and between platforms, and their number grows as the levels get harder.
  • Each level has its own ink budget, and later levels allow more ink for longer routes.

Drawing tips

  • Plan the whole route first. The stickman never stops or turns around, so every gap needs a platform before you press Start.
  • Use short, slightly sloped lines to bridge gaps instead of one long line that wastes ink.
  • Check where the key sits. It is usually low or off the main path, so your route has to pass through it.
  • Draw a platform under spikes rather than beside them; a spike next to a platform still hurts if the stickman walks into it.
  • If a level feels impossible, use Hint once to see the intended route, then redraw it yourself.

What to play next

Draw One Part — This game is a picture puzzle solved with a drawn stroke.

Pika Meet — This game is a physics puzzle about two friends on opposite sides of a level.

Door Skip FAQ

Can I draw while the stickman is walking?

No. Platforms can only be drawn before you press Start. Once he is walking, you watch the result and use Restart if it fails.

Why did the door not finish the level?

The door needs the key. If the stickman reaches it without the key, he simply stops next to the door and you have to restart and route through the key first.

What happens when I run out of ink?

The line you are drawing is shortened to the ink that remains, and you cannot add more. Restart refills the ink for that level.

How many levels are there?

There are five named levels, followed by Endless Challenge levels that you can open with Next Level after each success.

How long does the Hint stay on screen?

By default about four seconds. It disappears early once the stickman has collected the key.

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