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The ZuZi.dev team. First-party games that show what the platform can do.
This game is owned, managed and distributed by its creator. ZuZi.dev hosts and moderates it but does not edit it.

Balance Beam is a block-placement puzzle on an 8×8 board that rests on a pivot. You drag pieces from a tray of three onto the grid, and full rows and columns clear. The twist is balance: every filled square pushes the board toward its own side, and a move that would tip it past 16 is refused. In the 40 Journey levels you free charms sealed inside the grid; Classic and Daily modes are score chases that end when no piece can be placed.
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The ZuZi.dev team. First-party games that show what the platform can do.
This game is owned, managed and distributed by its creator. ZuZi.dev hosts and moderates it but does not edit it.
Either the piece does not fit in that spot, or placing it would push the tilt beyond 16. The game shows which: a 'Too heavy' message includes the tilt the move would cause.
Journey has 40 levels in four worlds (Mercury, Venus, Earth, Jupiter). Classic starts with an empty board and new random pieces every run. Daily uses a piece sequence seeded from the calendar date, so everyone playing on the same date gets the same pieces.
No. Pieces keep the orientation they are dealt in.
Yes. The game saves unlocked levels, stars, your best Classic score, your best Daily score for the day, and your sound, music and motion settings.