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Bending game mechanics with physics puzzles and arcade loops.
This game is owned, managed and distributed by its creator. ZuZi.dev hosts and moderates it but does not edit it.

In robbery Stickman : Money Heist you control a thief with a rubber arm. Press and drag to stretch it toward a treasure bag, then let go and it snaps back, pulling the loot with it. The arm follows the path your finger or cursor draws, but it has a maximum length, and any touch with a wall, spike, drone or active laser costs you the attempt. Across 25 heists, the obstacles start moving and the laser timing gets tight.
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Bending game mechanics with physics puzzles and arcade loops.
This game is owned, managed and distributed by its creator. ZuZi.dev hosts and moderates it but does not edit it.
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Yes. It has a maximum reach, and the tension display shows how close you are. Past that point the arm stops extending along your path.
The arm snaps back to the thief and you can try again straight away. Nothing is lost.
The Thief Dog barks when danger is near and, once per level by default, saves you from a hit so you can try again without restarting the heist.
Yes. Contact during the retract counts as a failure, so the return path has to be safe as well.
There are 25 heists. After the final one, the game returns to the first heist.