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Neon Conduit
Puzzle

Neon Conduit

Published byZuZi Labs186 playsQuick play
Free · Runs in your browser · No sign-up
Quick answer

What is Neon Conduit?

Neon Conduit is a color-path puzzle played on a small grid. Drag from one glowing orb to its partner of the same color through neighboring cells. Routes cannot cross another route or pass through a blocked cell. To finish a board, connect every pair and run a completed line over each glowing star before the move budget is exhausted. You do not need to fill every empty square. The challenge is to reserve enough space for pairs whose endpoints have fewer possible approaches.

Updated

Key facts

Genre
Puzzle
Players
1 (single player)
Session length
Under 5 min
Platform
Web browser
Devices
Tablet, Mobile
Price
Free
Sign-up
Not required

Preview

Neon Conduit - Screenshot 1Screenshot 1
Neon Conduit - Screenshot 2Screenshot 2
Neon Conduit - Screenshot 3Screenshot 3
Neon Conduit - Screenshot 4Screenshot 4

Publisher

ZuZi LabsVerified creator
@zuzi_labs

The ZuZi.dev team. First-party games that show what the platform can do.

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34.3KPlays

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Lay out the tight routes first

  1. Start on an orb and drag horizontally or vertically through adjacent cells to the matching orb. Release on its partner to commit the route.
  2. A path cannot cut through another color’s endpoint or an existing line. If a route blocks the remaining pairs, press its line or endpoint to redraw it.
  3. Check the stars as well as the pairs. A board with all colors linked is still incomplete if a glowing star remains uncovered.

Use the move budget carefully

  • Each completed route spends one move, including a redrawn one. Undo removes the latest line but does not return that move; Restart gives a fresh budget.
  • Hint shows only the first part of one possible route and can be used at most twice in a level. For three stars, finish without a hint and with no more than one extra move beyond the pair count.

Neon Conduit FAQ

Must every grid square be covered?

No. Every color pair must be linked and every star must lie on a finished route; other squares may stay empty.

Can two lines cross?

No. Each path needs its own neighboring cells and cannot pass through blockers or another color’s orb.

Does Undo refund a move?

No. It clears the last finished route, but its move remains spent. Restart resets the move allowance.

What does Hint reveal?

Only the first few cells of one suggested route. A level allows up to two hints, and hints affect stars.

How do I get three stars?

Use no hints and finish within one move more than the number of color pairs.

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