Publisher
Indie team from the north specializing in tactical chill and roguelike runs.
This game is owned, managed and distributed by its creator. ZuZi.dev hosts and moderates it but does not edit it.

Reel Grill Sell is a harbor management game built around a visible production chain. Stand by the harpoon cannon to hook a catch, tap to pull it onto the deck, cook and process it, then let customers buy from the meat pile. Their payment collects separately: walk over the cash stack before stepping onto an upgrade tile. New equipment gradually turns manual work into a larger operation.
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Indie team from the north specializing in tactical chill and roguelike runs.
This game is owned, managed and distributed by its creator. ZuZi.dev hosts and moderates it but does not edit it.
A hooked catch fights in short surges. Progress also slips slowly if neither you nor the hired gunner is working the reel.
Customers pay when they buy meat. Walk to the cash stack to collect their payment, then stand on a visible price tile to invest it.
No. The gunner operates the harpoon and contributes reel taps automatically, so you can tend the rest of the harbor.
They need processed meat in the pile. Check whether a catch has landed and cooked, and whether the route to the processor is clear.
Yes. Its browser local storage keeps purchased upgrades, money, meat and sales progress for a returning player on the same browser.